Starsector Mod Template using Gradle and IntelliJ

v1.2.0

Description

This is a template for a generic Starsector mod using Java.

Simply download it as a .zip, clone it using git clone https://github.com/davidwhitman/starsector-mod-template.git, or click “Use this template” and then follow the instructions below.

When you are done, you will have a mod that does nothing, but is ready for anything to be added.

Written for IntelliJ Community (free download), but should work with any IDE. Latest version of IntelliJ is 2021.2 as of writing.

Features

  • A one-click command to build your mod and launch Starsector with full breakpoint debugging.
  • Automatically generated mod_info.json and Version Checker files.
    • Set your mod’s version once in build.gradle.kts and both files will be updated.
  • A new GitHub Release will be created automatically whenever a git tag is pushed, if the mod is hosted on GitHub.
    • Delete the .github folder to disable this.
  • Gradle build system, works with any IDE (but you don’t need to know what Gradle is).

Initial Setup Checklist

Step 1

Choose whether you wish to manually update the mod_info.json and Version Checker files (manual updating is the default option) or have it done automatically (requires slightly more setup).

First do these, then choose Option A or Option B

  • In build.gradle.kts SECTION A, set the modName variable.
  • In build.gradle.kts SECTION A, check starsectorDirectory for correctness. It will need to be updated if you’ve installed the game to a non-default location or aren’t on Windows.

Option A (recommended): I will manually update my mod_info.json and Version Checker files

  • Go and update the mod_info.json and Version Checker (if you are supporting Version Checker) files by hand

Option B: Automatically update my mod_info.json and Version Checker files from a single config file

  • In build.gradle.kts SECTION B, set shouldAutomaticallyCreateMetadataFiles to true, then set the rest of the variables in SECTION B. Whenever you would normally manually update mod_info.json or Version Checker, update these values in SECTION B instead and, upon mod recompile, they will be updated.

Step 2

Option 1: If starting a brand-new project

  • Change the package from the template default. In IntelliJ, open up ExampleEveryFrameScript,
    right-click on the first line in the file (package com.example;) and go to Refactor - Rename. From there, you may
    rename com.example to anything lowercase you like (e.g. “wisp.perseanchronicles”). If it pops up a refactoring preview, keep everything selected and
    click Do Refactor.

    • You will put any new code you write into the src/com/example directory (or src/wisp/perseanchronicles or whatever you named it in the previous step).
  • Any other assets, such as graphics or data, can go directly into the top-level folder (next to, but not inside, src).

Option 2: If importing existing code

  • Copy the code you want to use into the src directory.
    • For example, if your code was in a folder structure like data/scripts (the .java files would start with a line like package data.scripts;), then the new folder structure would be src/data/scripts.
    • If in doubt, look at the package name at the top of a .java file, then look for that folder. For example, Nexerelin has a file that starts with package exerelin;, so we look inside Nexerelin’s jars/src.zip and find sources/ExerelinCore/exerelin. We copy only the exerelin folder into our template’s src folder so that the .java file’s location relative to src perfectly matches the package.
    • The main folder in src can be ignored. It would be used for new projects, but is not needed for importing.
  • Any other assets, such as graphics or data, can go directly into the top-level folder (next to, but not inside, src).

Optional

  • In settings.gradle, change rootProject.name = 'template' to be your new name instead.
    • This changes how IntelliJ itself refers to the project, but shouldn’t affect anything else.
  • Change LICENSE to something else. GPL-3 is a popular one.

IntelliJ Configuration

Ensure that your run configuration is correct:

  • In IntelliJ, click Run - Edit Configurations.

  • Select “Run Starsector”

  • Set Working directory to the location of your starsector-core folder, if different than what’s currently there.

  • Check other values to make sure they fit your Starsector install. By default, they are set for a typical Windows
    install.

  • Click Ok. You should now be able to choose Run Starsector from the Run menu and then click the Debug button (the icon
    of a bug) icon

  • Don’t forget to enable your mod on the Starsector launcher!

  • If you are running on linux, the VM Arguments should instead be

    -server -agentlib:jdwp=transport=dt_socket,server=y,suspend=y,address=5005 -Djava.library.path=./native/linux -Xms1536m -Xmx1536m -Xss2048k -classpath janino.jar:commons-compiler.jar:commons-compiler-jdk.jar:starfarer.api.jar:starfarer_obf.jar:jogg-0.0.7.jar:jorbis-0.0.15.jar:json.jar:lwjgl.jar:jinput.jar:log4j-1.2.9.jar:lwjgl_util.jar:fs.sound_obf.jar:fs.common_obf.jar:xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=./saves -Dcom.fs.starfarer.settings.paths.screenshots=./screenshots -Dcom.fs.starfarer.settings.paths.mods=./mods -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.linux=true com.fs.starfarer.StarfarerLauncher

Example for this template

Final Run Configuration

Adding new libraries as dependencies

By default, only LazyLib is added. To add other mod dependencies, open build.gradle.kts and navigate down to the dependencies section (SECTION D.2).

The easiest thing to do is to copy the existing LazyLib dependency, which starts with compileOnly, and modify it to point to the folder containing the .jar file(s) of the mod you’re adding.

After making any change to the build.gradle.kts file, click the “Load Gradle changes” button that should have appeared in the top-right corner.

gradle sync

Releasing (automatic)

Tag a commit and push it. The tag name will become a release name, and the commit message will become a release message.

git commit -m "My first release" # you can just `git commit` and type a body of release as well
git push origin master           # Send the commit to your repo (no release yet)
git tag 1.0.0                    # No release yet, it's only local now
git push --tags origin master    # Release is happening now

In-Depth Description & Purpose

This is a template for a generic Starsector mod that uses Gradle as its build system, Kotlin as the Gradle DSL, and Java and/or Kotlin as the programming language.

Knowledge of Kotlin is not required.

One of the main goals is to move as much of the build process out of IntelliJ as possible, so that anybody can pull down the source code and build the project with minimal hassle. IntelliJ is not even required to build the mod, which can be done using the Gradle wrapper on the command line (for advanced users only, not described here).

Another goal is to have more project configuration as code, rather than IDE-specific files. That way, they’ll get
versioned (and be shared, as mentioned).

Other

Author: Wisp

Contributors

  • Jaghaimo for tons of suggestions, inspiration, and corrections.
  • ruddygreat for battling her way through using an earlier version and providing lots of clear, much-needed feedback.

License: GPL v3

GitHub

View Github