Note: this repository mirrors the last public release of Gravity Box. The project is now closed-source.
A minimalist physics game written in Kotlin & libGDX.
- Gradle – Build automation system
- Kotlin – Programming language
- LibGDX – Game framework
- shadow – Gradle plugin for creating JARs
- Ashley – Entity-component-system library
- LibKTX – Kotlin extensions for LibGDX
- LibKTX.inject – Dependency injection library
- Box2D – 2D physics library
- gdx-pay – Cross-platform in-app purchases API
- gdx-fireapp – Cross-platform Firebase API
- Firebase Ads – Mobile advertising API
- Firebase Authentication – Authentication API
- Firebase Performance – Performance monitoring API
- Firebase Crashlytics – Crash reporting API
- Firebase Realtime Database – NoSQL cloud database API
- Android Studio – IDE
- Inkscape – Vector graphics editor
- TexturePacker – Texture atlas packing tool
- Hiero – Bitmap font packing tool
- gdx-liftoff – Setup tool for libGDX projects
- Google BigQuery – Web service for SQL queries
Running the game
If you just want to run the game on Desktop (Windows/Linux/macOS), without downloading the source-code and compiling it yourself, check out the Releases tab. To run the game on Android, install it from Google Play.
Android Studio / IntelliJ IDEA
More often than not, running the game from the command-line won’t work. I suggest installing Android Studio and opening the project there. Wait for Gradle to download all dependencies, then run either the
If you want to run the game only on Desktop (excluding Android), you can use IntelliJ IDEA.
The configurations previously mentioned,
Desktop, won’t show up in Eclipse.
All code is licensed under the GNU General Public License v3.0 License – see the LICENSE file for details.
All assets including graphics, sounds, icons and maps are licensed under the Creative Commons BY-NC 4.0 license unless otherwise indicated.
- ∞ Infinity Loop – for the UI design, color scheme