Skiko multiplatform shader
run iOS with Xcode
- Works only on Mac with Intel CPU (for now)
- Install xcodegen
- run
xcodegen
- run
open SkikoSample.xcodeproj
run iOS with debug in AppCode
- If you need to debug skiko sources without publish to maven local, then set environment variable
export SKIKO_COMPOSITE_BUILD=1
(on MacOS in ~/.zshrc) - Install KMM plugin for AppCode
- In AppCode open samples/SkiaMultiplatformSample (File -> Open).
Choose “Open as Project”.
- Set target device and Run
- Now you may use breakpoints in common and native Kotlin code
run on browser:
./gradlew jsBrowserRun
run desktop awt:
./gradlew runAwt
run desktop on native MacOS
./gradlew runNative