/ ARCore

Allows items to be placed within the AR world with real-world GPS coordinates using ARCore

Allows items to be placed within the AR world with real-world GPS coordinates using ARCore

ARCoreLocation

Built for the ARCore Android SDK.

Version 1.x is now for SceneForm projects, and will not be compatible with old versions of ARCore.
If you are still using the older version of ARCore, change branch to "legacy". Note that legacy will not recieve frequent updates.

Example usage

It's first required to set-up a basic ARCore sceneform project, or you can use our example.

Importing the library

Add the JitPack repository to your build file

Step 1.

Add JitPack in your root build.gradle at the end of repositories:

allprojects {
	repositories {
		...
		maven { url 'https://jitpack.io' }
	}
}

Step 2.

Add the ARCore-Location dependency. Replace 1.0.6 with the latest release from the releases tab on Github

dependencies {
    compile 'com.github.appoly:ARCore-Location:1.0.6'
}

Using the library

It's highly reccomended to use the example project as a reference.
To implement this library into one of your AR projects, do the following.

Step 1.

Inside your AR Activity, you should create a new variable called locationScene, which will be the instance of this library.

private LocationScene locationScene;

Step 2.

Set up your renderables in onCreate

CompletableFuture<ModelRenderable> andy = ModelRenderable.builder()
        .setSource(this, R.raw.andy)
        .build();


CompletableFuture.allOf(andy)
        .handle(
                (notUsed, throwable) -> 
                {
                    if (throwable != null) {
                        DemoUtils.displayError(this, "Unable to load renderables", throwable);
                        return null;
                    }

                    try {
                        andyRenderable = andy.get();

                    } catch (InterruptedException | ExecutionException ex) {
                        DemoUtils.displayError(this, "Unable to load renderables", ex);
                    }
                    return null;
                });

Step 3.

Both your LocationScene, and various location markers should be instantiated in your onCreate method. Assuming you already have a arSceneView - the LocationScene and LocationMarkers can be set-up in the update listener.

arSceneView
.getScene()
.setOnUpdateListener(
frameTime -> {

    if (locationScene == null) {
        locationScene = new LocationScene(this, this, arSceneView);
        locationScene.mLocationMarkers.add(
                new LocationMarker(
                        -0.119677,
                        51.478494,
                        getAndy()));
    }

    ....

    if (locationScene != null) {
        locationScene.processFrame(frame);
    }

});

Where getAndy() is the following (also showing a onTapListener):

private Node getAndy() {
    Node base = new Node();
    base.setRenderable(andyRenderable);
    Context c = this;
    base.setOnTapListener((v, event) -> {
        Toast.makeText(
                c, "Andy touched.", Toast.LENGTH_LONG)
                .show();
    });
    return base;
}

Permissions

This library requires permission to use the device Camera and Fine Location. You should set this up in AndroidManifest.xml. If you're unfamiliar with requesting permissions, have a look at HelloArActivity in our example project.

<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

The library provides ARLocationPermissionHelper - which is similar to the PermissionHelper used in Google's example projects, and provides a range of functions to correctly aquire the necessary permissions. Please see the example project for guiadance.

GitHub