LeagueOfJire

Free & Open-Source External Scripting Platform


What features does this have?

All of the feature’s source-code can be found in the userscripts module.

Auto-Smite: Instantly casts smite on important jungle monsters

Cooldown Tracker: Shows an overlay of all champion cooldowns

Last-Position Tracker: Shows the last position and amount of time that enemies have been in fog-of-war

Why is this free & open-source?

Basically this project was rushed proof-of-concept with little regard for code quality, and still uses the soon-to-be-replaced KNA 0.4.x. Feel free to do basically whatever you want with it though, if you’re making a LoL cheat this is a great public source despite all the crap-code in the core.

Despite this, performance is excellent.

On my i7-6700K, it’s capable of 700+ full game state captures per second, which I believe makes this the fastest external. The way this was achieved was by simplifying the game object reading process ( see: IGameUnitManager.kt) .

The overlay uses OpenGL for rendering (LibGDX back-end) and it’s efficient and light enough that with the default plugins you get practically no FPS drop in-game.

Is there a plan for something better?

Yep! I’m working on a huge overhaul for KNA 1.0.x which will serve as the core for all my future game cheating platforms. The new KNA will be completely free and open-source, of course.

However, the new cheat platform core (back-end) will be proprietary (closed-source). The reasoning is that these projects are of substantial effort, and in the past with Charlatano for example, people were making a whole lot of money off my work — not fair for me and the other contributors who have spent hundreds if not thousands of hours on the code.

The scripting API however, will be completely open-source, and many free and open-source scripts will be available!

GitHub

https://github.com/Jire/LeagueOfJire